Rooms

Rooms are the core feature of the game. They have a big variety of layouts and themes. They can also be used to introduce a Monster.

(Note: You can only go through the rooms, you can't backtrack.)

Types
A room can be 1 of the 4 different room types, those being:


 * Normal - This is the room you'll enter the most, they have a variety of layouts and themes, that we will talk about later on in this page.
 * Monster - This room is used when it needs to introduce a Monster. You can find it's rooms here.
 * Save Room - This room is used every 100th room (250th in Hard Mode). You can save your progress in it. You can find more info about it here.
 * Break Room - This room can spawn randomly (?), when you enter it all monsters despawn. You can find more info about it here.

Layouts
Note: A Normal Room can have a layout with different exits.


 * Stairs - The room can either go down, or go up.
 * View Room - The room's entrance can either be on the higher part or the lower part (Note: the higher part has an invisible barrier).
 * Zigzag (Left) - The room will make a left turn, then go forward.
 * Left Turn - The room will make a left turn.
 * Right Turn - The room will make a right turn.
 * T Room 1 - The room will have 2 exits on both directions, with the entrance turning to the right.
 * T Room 2 - The room will have 2 exits, with the whole room resembling a T Shape.
 * Tight Room - The room's size is almost the size of the R6 Roblox Avatar, with the length being a bit longer than the Short Corridor.
 * Square Room - This room can include a character on certain rooms, with the exit being on the Right Corner (Note: monsters can go into this room if there is no character in it).
 * Short Corridor - Self Explanatory.
 * Long Corridor - Self Explanatory.
 * ??? Room - This room has some turns, with the shorter path to the exit being on the right, the longer - on the left (Note: the exit on the left path can change).
 * ??? Room - This room has a rectangle on the left, with the first exit behind it, the second exit is on the right wall (if you go forward then turn right).
 * Swirl Room - This room is a swirl shape, you must turn left multiple times to reach the exit.

Themes
A Normal Room can have 1 out of the 9 possible themes, those being:
 * Blue, Checkered,
 * Disco,
 * Dev-Textures,
 * Dark, Checkered,
 * Metal,
 * Green Stone,
 * Red Brick,
 * Sandstone,
 * Wood.

Each room has its own lighting and setting, which is cool.